![]() ![]() So for anyone else that has the same problem, I'll share how I resolved it. I came here in frustration trying to find clues as to what mistakes I was making in not being able to get the first item, the fire tar. I'm always taken aback by all the people who post on the interet for the purpose of running everyone else down. I also found my fire tar at BARRENS: 56,23 It's in the center of durotar, a little more east than west. For those of you who haven't found razor hill yet, cross the bridge into durotar and follow the road east. If you're not a higher level, take someone with you, as many of the cultists have minions and are both level 10 or 11. I found the pouch after killing about 11 or so of the guys. If you fall onto the road or into the ravine, you've gone too far west or north, respectively. I went out the eastern/north eastern gate (it's in front of the warlock trainer) of razor hill and head north (go up the hill and around the right side of the big rock you bump into and keep headed straight north). So, for the more visually learned people (like me) here's a screen shot of the cave location. ![]() Комментарий от ThottbotI walked around FOR EVER looking for it by coordinates, and though they normally work great, It took me forever to find where I should be. Lots of good info above, just wanted to clarify because even after reading it, I killed a few harpies. I've done this quest 2x now and both times the cultist at the bottom of that path dropped the pouch. They drop the Reagent Pouch.Ħ) There is a path which goes down to the right just before half way in - there is a chest near it, either at the bottom or at the top. You will know you are at the right cave because, as previously mentioned, it is guarded by Burning Blad Thugs and Neophytes.ĥ) Soon you will come to the cultists. Do NOT go in this valley, stay to the right of the valley and just head nice and straight up to the cave.Ĥ) Fight your way into the cave. The cave you want is right smack in the middle of your path.Ī) You will see the valley to your left. This will take you east along the Razor Hill fence.ģ) When you get to NE exit of Razor Hill, head due north. You can follow previous instructions and make an immediate right (east) before you get into the valley. Combat is simplistic enough but the weird control scheme can make even easy fights more challenging than they have to be.Комментарий от Thottbot1) Do NOT head up the long valley from Razor Hill to Orgrimmar.Ī) If you are heading into valley then you went out the north exit. ![]() Everything has been done here before the gasmeplay loop involves building your character, doing quests, getting gear, and finding allies. While some things are done well in Dustwind, there is not enough done exceptionally well to remove your gaze from the fact that this is all so generic. By the numbers tactical strategy gaming (6/10) If you have played the original Fallout titles and have sampled the story of Fallout: New Vegas, then Dustwind feels like an own-brand retread of the same plots, themes, and ideas. Some will feel comfortable comparing this to the Fallout original games, but it lacks anything like the same written panache or detail in the world-building. To be honest, the plot feels like something that was scrapped from something like Fallout: New Vegas for being too generic. ![]() Take on the role of a heroine (who has no name) and work your way through the ranks, gaining revenge for being left on the brink of death. For that reason, Dustwind is probably a more newbie-friendly option for those who have just arrived to this genre. It’s a pretty standard game of this style, and for most players you will more or less understand the games systems within an hour or two of playing. Sadly, Dustwind tends to stick a little too strongly to the old tropes that have been done to absolute death. If you have played one game trying to make an edgy world feel tactical and slick, you have played most of them. ![]()
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